
How To Install Wwise As A Plugin In Unreal Engine - Mac
🛠️ Prerequisites:
-
Unreal Engine installed
-
Audiokinetic Launcher installed
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A registered Audiokinetic account
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The version of Wwise SDK matching your integration
✅ Step-by-Step Installation
Step 1: Open Audiokinetic Launcher
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Launch the Audiokinetic (Wwise) Launcher.
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Navigate to the Unreal Engine tab.
Step 2: Select Engine Plugin Integration
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Click the Downloads tab in the launcher.
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Choose Wwise integration to use as an engine plugin.
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Select the Unreal Engine version (e.g., 5.5).
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Change or make note of the destination folder to find the downloaded folders and files. I like to use the Downloads folder.
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Start the download.
Step 3: Locate Downloaded Plugin Folders
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After the download completes, you should see:
-
Wwise
folder -
WwiseNiagara
folder -
WwiseSoundEngine
folder
-
Step 4: Find Your Unreal Engine Installation
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Navigate to where your Unreal Engine is installed → Unreal Engine → [version] → Engine → Plugins.
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Example path:
Applications/Unreal Engine/5.5/Engine/Plugins
Step 5: Install Wwise Plugin into Unreal
-
Drag the three folders (
Wwise
,WwiseNiagara
,WwiseSoundEngine
) into the Plugins folder in Unreal Engine.
Step 6: Launch Unreal Engine
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Open Unreal Engine 5.5.
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Create a new project (e.g., a game template) to verify plugin integration.
Step 7: Confirm Plugin Installation
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A message may appear saying the sound bank folder is not set.
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Click Yes to open settings.
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You’ll need to create a Wwise project separately and:
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Set the Wwise project path
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Set the root output path for sound banks
-
-
-
This confirms the plugins are active.
Step 8: Verify via Plugin Browser
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Go to Edit → Plugins in Unreal.
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Search for “Wwise”.
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You should see the following plugins enabled:
-
Wwise Sound Engine
-
Wwise Niagara Integration
-
Wwise Unreal Engine Integration
-